Browsing Tag: how-to

    Metro Red Line Walking Tour DTLA to Hollywood
    Articles, Blog

    Metro Red Line Walking Tour DTLA to Hollywood

    January 21, 2020


    Hello, today I’m going to take you on a
    tour around LA by using the Metro red line. First catching the subway line at
    the Union Station located on Alameda Street. Fare for the subway is $7.00 for
    an all-day pass using the LA Metro Tap card. Following the signs in the Union Station to locate the red line. Getting off at Perishing Square Station
    and walking towards the Grand Central Market. Grand Central Market is located on
    Broadway between 3rd and 4th Street in LA. Grand Central Market is open from 8 a.m.
    to 10 p.m. 7 days a week. Next Desination is Angeles Plaza.
    Angeles Plaza is one of the nation’s largest nonprofit providers of housing
    and services for older adults, with disabilities and low-income
    families. The Senior Center offers health services meals recreation and lifelong
    learning. From this location you can walk downtown
    to Disney Concert Hall, The Music Center the Broad Museum. It’s all within walking
    distance. The Chinese Theater is a movie palace on
    the Hollywood Walk of Fame and hosts movie premieres and award shows The red line takes you to Downtown LA,
    MacArthur Park, Willshire, Sunset, Hollywood and Vine. It even goes all the
    way to Universal City Walk. So at any stop you can go on an adventure.

    7 Pump Track Mistakes & How To Avoid Them | Mountain Bike Skills
    Articles, Blog

    7 Pump Track Mistakes & How To Avoid Them | Mountain Bike Skills

    January 21, 2020


    – Pump track mistakes. I’m at this rad indoor
    pump track at Fly Up 417 and it’s a pretty rad one. So I’m gonna show you a
    few mistakes and how to eliminate them, so you
    can start to learn how to use a pump track really
    good and really fast. Here’s mistake number one. (thud and sloshing) – Alright, this is a super
    common mistake that I see riders doing when on a
    pump track and that is not using their legs to generate the pump. They’re kinda just using their arms, thinking that’s gonna do it. Take a look at his slow mo of me going through this straight. You can see my whole
    body working together. My upper body and lower body. It’s the arms first,
    then the legs will follow and then I’m pulsating. I’m generating power down
    the downside of that roller. So it’s all about the
    legs as well as the arms, working together, a bit like a piston. Two pistons, going up
    and down, just like that. Pushing, pulling, push pull, push pull. It’s quite a demanding thing,
    but you’ve just got to use those legs in that pump
    track to generate your speed. Also, it is part of that technique. (mellow music) Bro, this next rule is to be honest, is everyone’s hate, and that’s
    pedaling on a pump track. A pump track’s not all about pedaling. If you find yourself pedaling,
    it’s because your technique is totally down the drain,
    you don’t know how to use the pump, or those
    rollers on that pump track to generate speed. If you find yourself pedaling,
    and you’re trying to learn how to pump, on a pump track,
    I suggest remove your chain, and it’ll eliminate you trying to pedal. So I hate pedaling. I can actually start this whole pump track and generate a hell of a lot
    of speed just by rolling down this little hill here
    and into the pump track and just using that pumping
    motion to gain my speed. Just like this. Look, no pedaling. (upbeat music) No pedaling. You don’t need to pedal
    to get a lot of speed, and that moves onto my next
    one, and that is speed. It’s all well and good
    gaining a lot of speed down a big straight just like this one, but happens when you come to a corner? All that power and speed
    that you’ve gained there, kinda gets thrown away
    because you don’t know how to navigate your way through
    a turn just like this with all that speed, so
    the best way to to do this is gradually build up your speed, build up on your confidence
    on your speed through a straight like this, so when
    you come to a corner like here, you can work on
    that technique as well. So you can carry that speed,
    what you’ve generated there, through the turn and then
    down the next straight. So it’s all about working
    slowly, not just going full hammer time, ’cause
    that’s not going to work. (mellow music) Body position. This is key when it’s riding a pump track. Now, I’m going to point
    out the wrong ones, and that’s too much weight over the front. So your head, is too far forward over the front of the wheel,
    and all of your weight is on that front wheel. That’s not good when it comes
    to riding the pump track. The other one is too
    much weight on the back. So you’re leaning back too
    much and when you’re riding rollers, you’re basically
    gonna end up looping up, just like this. Likewise, if you’re on a front,
    you’re just gonna be diving. You’re not gonna get that pop, that pump, on a pump track. The correct one, is that
    aggressive body position. Your body weight is central to the bike, your knees are bent and your
    elbows are bent and out, you don’t want to tuck your arms in, you want to be in attack
    position and looking forward. And from there you can
    shift your body weight front or back. (upbeat jazz music) Okay, line choice, this is
    a big mistake that people kind of tend to do, and
    it comes to in the berms. And when you’re entering
    a berm it all depends on your speed. If you’re coming in really fast, you want to enter it at high. At a high point. But, if you want to make the
    exit a high exit or a low exit, it all depends on your entry. So if you want to come with a low exit, you want to enter the
    berm at the highest point as possible as you can. Also, likewise, if you want
    to exit a berm quite high, it means you want to enter
    the berm at a low point. So you’re entering a low
    point and that’s gonna force you up to exit high. So when it comes to jumping
    a gap out of a berm, just like this one where
    you’ve got two rollers, but you can actually gap it, now line choice comes into play here, where you need to pick the
    right line so you can exit this turn where it’s the most
    poppiest part of the berm, so you can clear this with
    a nice smooth transition. So, what I’m gonna do to
    get this, is I’m gonna enter quite low, and that means
    it’s gonna force me out at that top of the berm, at the end of it, which is gonna give me the most pop and I’m just gonna turn it,
    and get into that roller. So if you wanna do this line choice is key when you want to exit a turn as well. Like coming out the top of
    this, is not very comfortable, ’cause it’s gonna force you
    into this wall of graffiti, whereas you wanna come
    out of this berm quite low so you can aim straight down
    the line of these rollers into the next turn. (mellow music) Let me demonstrate. On aggressively trying
    to ride a pump track, you kind of go somewhere but nowhere. (mellow music) See, it doesn’t work. You miss out all the pump,
    you mess up all your pumping skills, your rhythm,
    you don’t have any flow, you’re tryin’ to fight
    against the rollers. That roller is built
    there for you to utilize, for you to gain more
    momentum, more speed by using that pumping technique through a roller will generate more speed. The more relaxed you are, the
    more you can find that flow. (mellow music) Ugh! Oh! Ah! Jumping everything is
    alright, it’s pretty cool when you want to jump
    everything on a pump track but if you’re casing
    all the time like that, you’ll probably find that if
    you want to gain more speed, rolling through that section
    will be a way quicker way to gain more speed into the pump track, but if you do want to jump everything, you want to learn all these things, and that brings on to line
    choice, which leads me on to the speed, which leads me
    onto looking ahead, flow, and all that jazz. To make these sort of jumps doable. (mellow music) So there you go, there’s
    a few common mistakes that people tend to do when
    they’re riding a pump track. But if you’re still
    struggling on how to use or how to maintain your
    pump, and do the pump, click over here, Neil’s got a
    great video on how to do that. Also, if you want to see
    a pump track challenge, click over here and don’t
    forget to hit the globe to subscribe, ’cause you’re
    missing out some rad content. Now get, give us a thumbs
    up like, and I’ll see ya at the next one.
    See ya!

    Project Tracking: How To Track and Manage Your Projects
    Articles, Blog

    Project Tracking: How To Track and Manage Your Projects

    January 18, 2020


    >>Hi. I’m Devin Deen, Content Director here
    at ProjectManager.com [Music Intro]>>How to Track and Manage Your Projects. Now
    here are six things that I do in all of my projects. First off, project meetings, very important
    way of getting your entire project team together. Whether physically in the same room or virtually
    through a web conference, it’s really, really critical to get the entire project team together
    at the same time, talking and sharing ideas, sharing frustrations, giving each other updates
    on where they’re at in their various tasks and dependencies between the project team
    members, and also bringing them together to illuminate any additional issues or risks
    that you need to track and manage, get actionees, and ensure that those risks end up not getting
    you. Now, whether you have them weekly or on a
    daily approach, like you do a daily stand up for agile, it doesn’t matter. The important
    thing is that you’re having a time on a periodic basis where the entire project team gets together
    either in the same room or on a conference call or a web meeting. Next, individual catch ups with the team.
    Vital. You got to do this as a project manager. Take the time out during your week to go and
    interview each of your project team members. From 5 minutes to 15 minutes, it doesn’t matter
    how long it is. It’s important though that you do reach out and touch each and every
    person on a one-on-one basis. Get them to share with you how things are going from their
    perspective. You’ll be quite amazed at how many things come up one-on-one as compared
    to that group meeting when you’re doing your project meetings. Make sure you take the time
    to meet with each of your team members one-on-one during the week. Next, collaborative contribution to issues
    and the risk registers. If you’ve got a risk register and issue register online, where
    people can continuously add to that and update what’s happening in the issues or risks in
    a online fashion either through GoogleDocs or if you’re using ProjectManager.com, got
    a great issues and risks register in that one, it’s a really important idea for your
    team members to, throughout their day and throughout the week, start updating and sort
    of giving you the status of each of those issues and risks. It’s important for them
    to collaborate and share information about that together. Online form is the best way
    to do that. The next thing I do is ensure that I’ve got
    timely completion of timesheets. Now, this takes a bit of discipline from the project
    team to get into the swing of things of getting their timesheets done, either on a daily basis,
    if that’s what you are asking, or at least on a weekly basis. But it’s important discipline
    for them and behavior to actually do that on a routine basis. An indication that you
    might have a little bit of a quality issue in your project team or maybe having your
    task slip is if you got your project team members who are routinely not getting their
    timesheets in on time. Once again, it’s a leading indicator that you might have some
    issues, and that’s why I ensure that all my project team members complete their project
    timesheets on time. The next thing is timely updates with the
    tasks. So at the same time that they’re doing their updates on the timesheets, they should
    be updating you on the tasks, where they’re at, what issues they might be having, and
    where they need some help. They can do this on a daily basis, maybe through an email to
    you, or in the individual timesheets themselves. When they do it, you might have a little comments
    box. I know on ProjectManager.com, you’ve got that feature. But it’s important that
    they do timely updates on tasks. Once again, those that aren’t updating you,
    it’s an indication that they might have some quality issues. They might hit some frustrations
    or obstacles that need your help and need you to look into. So ensuring that the behavior
    in the project team is such that the norm is completing a task update on time will give
    you an indication where there might be a problem when that task update doesn’t happen on time. Lastly, weekly status report. Now, you as
    a project manager doing that weekly status report gets the opportunity to reflect back
    on the previous period and think back on the things that have gone wrong in that week or
    they have gone right in the week and how that might influence and impact the tasks ahead. It’s important for you to make the time to
    do that status report because you get to reflect back on the project. You get a chance to reflect
    back on the scope, on the deliverables, on the dependencies budget, and it’s a great
    opportunity for you just as a project manager to think about the project. Many times we’re
    out there always executing, executing, executing and don’t have time to think about the future
    and what we’re doing on a project. When you’re taking the time to do that status report,
    that’s your time to think about the future of the project, what might come out to get
    you, how do you avoid those obstacles and proceed on that project. When you finish your weekly status report,
    guess what? Time to start again. Back to your project meetings. Now, an important thing to remember is you
    get what you inspect, and by using these steps, it allows you to inspect and reflect on your
    project, help you monitor and control it to achieve the outcomes that you and your stakeholders
    are expecting. Use our software to apply these techniques
    on your project. Come try us out at ProjectManager.com.

    Ultimate Christmas Hat with Working Train -DIY
    Articles, Blog

    Ultimate Christmas Hat with Working Train -DIY

    January 15, 2020


    Hello and Welcome back to Patriot Contractions today
    I’m building the Ultimate Christmas Hat. With a working model train on top. The build process for this hat fairly straight forward. First I made the rim of
    the Hat Sizing it to my head Then I connected an
    upright piece of cardboard to it with the hot glue gun . This formed the top hat
    shape which I then proceeded to outline with some PEX tubing or plastic tubing
    that I got at the local hardware store this goes around the rim of the Hat and
    will provide a guide wall for our model train I then took wrapping paper and
    wrapped the entire head in it just to give it a professional look added some
    tinsel and some AA powered lights and wella a beautiful Christmas hat
    ready to rock thanks for watching if you enjoyed this
    video be sure to subscribe so you don’t miss out on the next one. Also leave me a comment
    below with your ideas for this film or future ones you might have and I hope
    you have a fantastic day I’ll see you in the next episode Patriot Contraptions signing out

    Top 6 Mocha Problems in Adobe After Effects [Track Data Mistakes]
    Articles, Blog

    Top 6 Mocha Problems in Adobe After Effects [Track Data Mistakes]

    January 14, 2020


    Hello my name is Ben Brownlee from BorisFX. What do you do when your Mocha data is not
    working in After Effects? Some users think that once they have created
    perfect planar tracking in the Mocha AE interface,
    we’re all good to go. Here are 6 common mistakes users can make
    when using Mocha AE and how we avoid these basic pitfalls. Number 1 Not creating the track data. This is by far the most common step
    new users miss. Before you can use any of that tracking information, Mocha AE has to know which track
    you’re interested in. So hit the “Create Track” button first. In some older versions of the Mocha plug-in
    you will have to hit the Process Cog next to the layer name, even if you only have one
    layer. In newer versions it is already active and
    you can just hit the OK button. If you have more than one layer created, as
    in this example, you’ll want to make sure that the process cog is on the one you want
    to use. Either by clicking on the cog itself, or simply
    on the layer name. Check that the data is loaded by scrubbing
    the timeline, and the values will update. Your tracked Mocha surface will be represented
    by these animated Nulls. Number 2. Applying the tracking data to the wrong layer. In older versions of Mocha AE, we copied and
    pasted data, now we can create track data and apply to layers without jumping back and
    forth between applications. Before selecting the “Apply Track” button
    you need to tell the Mocha plug-in where to put the data. By default it won’t be connected to any layer. So hitting the Apply button won’t do anything. If your track is designed to match the movement
    of an element within the shot, for example a screen replacement, the target layer should
    be the element you want to insert. If you’re doing stabilization, you just
    have to invert the track data, then choose the video layer itself. Like so. We tracked the back wall, and now we are stabilized
    around that wall. Job done. Mistake number 3. Using the wrong type of track data. There are many different ways you can use
    the same tracking data, but basically it breaks down to two main areas. Transform data or corner pin data. Transform data will apply a single point of
    position data plus rotation and scale, as shown in the data here. If you don’t want some of this, for example,
    you only need the position data, don’t be afraid to turn off and reset the other properties
    before you apply the track. Corner pin data is most commonly used for
    screen or logo inserts, and applies four points of data to the target clip. Generally, most users use the Corner Pin that
    supports motion blur option. When you choose this option, you will get
    an animated corner pin effect PLUS extra transformation keyframes
    to drive the motion blur. For more details on different AE tracking
    data options, please check out this video linked in the description Mistake number 4. Forgetting to adjust the Surface. In the Mocha AE interface, the temptation
    is to judge the quality of the track by looking at the shape you drew. If this is steady, then surely the tracking
    must be steady too? This isn’t the way to do it. You want the Surface, which is the actual
    representation of our track data. Turn on the Surface Tool by clicking on this
    blue button here, or here in the Essentials workspace. And this is the data you’ll see when you create
    track data back in After Effects. If you’re doing an insert then you want
    to reposition these corner points to the corners of the area that you’re filling. If you’re more interested in the transform
    data, then you just have to make sure that this center point is positioned in the right
    place. The other corner points don’t matter to
    you. Learn more about the Surface in this video
    also linked in the description below. Number 5. Tracking drift caused by mis-matched resolution
    sizes. Now you have the perfect Surface set up, why
    doesn’t it look right when I apply the tracking data to my insert graphic? This happens a lot when you’re starting out. And it’s because in After Effects your insert’s
    resolution has to match the resolution of the video you tracked. My video is 1920×1080 pixels as is my comp. As you can see here, my insert is not. To get the tracking data to line up properly,
    we have to force the insert to match 1920×1080. And it’s easy to do this with a technique
    called precomposing or pre-comping for short. I right-click on my insert, go down to pre-compose,
    and a new window pops up. We’re going to choose the second option, Move
    all attributes into the new composition. I’ll also check the bottom option to open
    the new composition. This comp is automatically the same size as
    our master composition. The insert looks quite small in here. So let’s fit it to fill the whole screen. Right click on the clip, Transform, Fit to
    Comp. And that stretches it up to fill the entire
    frame. Now it looks pretty weird but that is normal. We pop back into the main comp, apply our
    corner pin data once more, and everything fits. Perfect. Mistake number 6. More tracking drift caused by
    mismatched resolution sizes. There is an extra wrinkle if the main comp
    isn’t the same size as the tracked video. In this example we have a UHD source scaled
    down into an HD composition. The basic steps are the same as the previous
    example. Right-click on the insert, Precompose and
    Move all attributes into the new composition. Open the precomp. And if we check the Composition settings,
    this comp is the same size as our master comp. We need to match this resolution to the main
    footage we tracked instead. In our example the footage is UHD, so let’s
    make the precomp that size too. Now we do the fit to comp. Back to the main comp and apply the corner
    pin data. This looks better but it’s still off. That’s because we now need to match the
    transform we have done on our tracked clip. See that the Scaling is set to 50% on our
    tracked footage, fitting it into the HD composition? Well, let’s do the same thing with our insert
    layer. Scale to 50%. It all fits. It’s worth noting that this workflow will
    not work if you choose Corner Pin (Supports Motion Blur) because that puts scaling keyframes
    down too. So you will have to choose another option. The Mocha plugin will automatically configure
    itself to the size of the footage you give it. So if we had precomposed our original clip
    before tracking it in Mocha, then Mocha would have recognized it as an HD clip, and we would
    simply have to follow the rules from Mistake #5. But however you do it, the tracked video and
    the insert must be the same size to match the tracked movement. These are the most common finger trouble issues
    you might encounter when applying tracking data in the Mocha AE or Mocha Pro plug-in
    inside After Effects. The important thing to remember is that you
    can’t break anything. The worst case scenario is that you have to
    delete any applied data and go through this checklist: Have I created my tracking data in the plug-in? Have I applied it to the right layer? Is it the right type of tracking data? Is my Surface set correctly in the Mocha interface? Are my tracked footage and insert clips the
    same resolution? And finally… Am I sure my tracked footage and insert clips
    are the same resolution? Answer these and you’ve fixed the most common
    problems people face with applying tracking data from the Mocha AE plug-in effect. And you’re ready to move on with your shot. My name is Ben Brownlee. If you’ve noticed any other mistakes that
    aren’t included in this list or things that you struggle with in
    Mocha AE then leave a comment below. If you liked this video and you want to see
    more like it, then hit the Like button and subscribe to the Boris FX YouTube channel. If you have some ideas about more tutorials
    you’d like to see in the future, then also hit me up with a comment. And don’t forget to visit Borisfx.com to stay
    up to date with all the latest news and training for all the Boris FX products.

    Battle Plan – Golmud Railway – Battlefield 4 (BF4) Conquest Map Strategy
    Articles, Blog

    Battle Plan – Golmud Railway – Battlefield 4 (BF4) Conquest Map Strategy

    January 10, 2020


    Hi YouTube, Darth Here:
    Today I’m going to kick off a new series all about strategy in Battlefield 4. One of the
    essential parts of playing the objective Battlefield is coming up with a strategic plan about the
    best strategies and points to take at any given time.
    I did a simple outline of Operation Locker in my Being a Better Teammate video, and today
    I’d like to do a more detailed outline for this first episode of Battle Plan. Today,
    I’ll be looking at Golmud Railway and the big picture strategies you can use to help
    you achieve victory on conquest. On Conquest Large, Golmud railway has a daunting
    seven points, tied for the most in Battlefield. On Conquest Small this is reduced to five
    points. In either case, the point that you should be considering at the start of the
    map is Delta. The train at Delta is the center point in
    this map, and once captured, it slowly drives back to be just outside the spawn for either
    team. I usually move to secure this point at the start of the map, as once it’s safely
    in my team’s possession; it often gets ignored for the rest of the map. If it’s well into
    the game already, if you can capture this point back, sometimes the enemy team won’t
    bother trying to take it if they don’t already have Charlie next to it when it rumbles by.
    I like to think of Conquest on this map in three distinct zones. First, there are the
    Alpha and Bravo points, which are primarily infantry-centric. The bottom portion (encompassing
    Echo, Foxtrot, and Golf on large) is primarily an armored combat zone. The middle generally
    sees a mix of everything, but its fate is generally tied to whomever controls Alpha
    and Bravo. However, the defining characteristic for this
    map is that it is very friendly to armor. There are a lot of wide-open sight lines and
    the distances between points are often in excess of two hundred meters. The large version
    starts with six pieces of armor on either side: five tanks and a mobile anti-aircraft.
    On conquest large, an Infantry Fighting Vehicle spawns at both the echo and golf points on
    this map, so you may wish to consider that when you are capturing the point from the
    enemy team. If it spawns, definitely take it as you’re next to the enemy base and you’ll
    need the help. If you’re already in a tank, encourage your gunner to get out and take
    the empty piece of armor. On the small version of conquest, there’s
    still a good amount of armor, with two tanks on either side. However, on conquest small,
    the map tends to focus around Alpha, Bravo, and Charlie, so there is an increased emphasis
    on the infantry game. One last thing is that the southern-most point
    (Echo on small, Foxtrot on large) controls the ability of any commander to spawn in an
    AC-130. On Golmud, the AC-130 flies a large circle around the southern portion of the
    map, and for the most part only harasses the point that supplies it. Keep that in mind
    when you see it in the air, as it’s not going to be a problem for the northern part of the
    map. With some of the logistics of the map out
    of the way, let’s talk a bit about some strategic decisions you can make on this map. As I stated
    earlier, Delta is easily the most important point to have in your team’s possession, but
    sometimes it’s just out of reach, so what can you do?
    I think the next easiest set of points to lock down on this map is Alpha and Bravo.
    These points are usually far enough from the spawns that if you can force the enemy team
    out of both of them, it’s easy enough to control them for a good amount of time as reinforcements
    take a long time to arrive. At that point, the next best target becomes
    Charlie, from which any enemies that were defending Alpha or Bravo will be defending
    and attacking. Additionally, on conquest large, Charlie is the spawn point for one of the
    scout helicopters on this map, which can help quite a bit in clearing infantry from the
    north. I think one of the best positions to be on
    Golmud is controlling Alpha, Bravo, and Charlie as it locks down the north pretty heavily
    in your team’s favor. Again, the long travel time from one base to the points on the map
    plays in your favor. Most infantry are going to need transportation to get anywhere useful
    in a timely manner. From the north, you simply have to intercept any reinforcements that
    attempt to arrive from an enemy base. For the most part, I believe that the Southern-most
    point on Golmud is a spoiler. This means that it has very little effect on the outcome of
    the game. Masses of enemies usually focus on this point, and it doesn’t provide a particularly
    great advantage on the map. It comes with rocket artillery, but this map is so large
    that the artillery provides a limited benefit. This is because the range of the artillery
    puts it relatively close to the action, and in danger of being targeted by the plentiful
    enemy armor. This, of course, assumes your armor or air
    can actually take out a rocket truck. Echo and Golf on conquest large usually remain
    in the hands of the team that they are on. Again, because of the distances involved,
    these points are rarely captured by the opposing team for long, so the effort seems wasted.
    So in order of priority on conquest: go for the train, and then seek to lock down the
    north by capturing Alpha, Bravo, and Charlie. If you can capture Alpha and Charlie at the
    same time, it’s a bit easier to get the trifecta as assaults from Alpha and Bravo toward Charlie
    have to go up a narrow middle corridor, or over open ground where they can be easily
    spotted and shot down. Getting this combination, and defending it
    throughout the game, can be strong enough to win you the map outright.
    But what do you do if the other team has already taken Alpha, Bravo, and Charlie from you?
    Well, as I suggested above, this is a really difficult situation to assault. I can guarantee
    you that Alpha-or Bravo depending on what side you’re on-are going to be ready with
    defenders. In this case, I usually like to take Charlie. On a sixty-four player server,
    there are usually only about one or two defenders. If you’re with a squad, it becomes much easier
    to take. Once you’ve taken Charlie, that usually begins
    to draw enemies away from Alpha and Bravo. You can stay there and defend, or you can
    use the opportunity to work your way across to Alpha and Bravo. Let’s talk loadouts. Because there’s so much
    armor on this map, I’d highly recommend playing as an engineer. With a good mid-to-long range
    carbine like the AK5C, you’ll be able to take on infantry and armor alike. You should definitely
    take advantage of the openness of this map and equip a rocket launcher like the SRAW
    or Javelin. If you’re jumping into a tank, remember to bring a torch. Otherwise, SLAMs
    and AT Mines are a great choice, especially for defending Alpha and Bravo, where tanks
    are easily channeled into the small lanes of approach.
    Running recon or support with C4 is just a bit riskier, as you won’t always have a good
    spot to hide when attacking a tank. A good approach might be to try to ambush them in
    the narrow lanes inside of Alpha or Bravo. If you’re going with a tank on this map, I
    like to run with the Sabot shell as a primary and a Staff shell in the secondary. The Sabot
    shell gives you the ability to reach out and hit armor at an extended range, and the staff
    shell can be used to hit armor hiding behind a rock or a ridge, as it’s a top-down attack
    locks on at close range. Whatever your loadout, I encourage you to
    remember the strategic choices you’re making at the time. Do you need to take alpha or
    bravo? Consider something to deal with infantry and ambush tanks. Are you going for the southern
    part of the map? You’re going to have to worry more about enemy armor. If enemy airpower
    is getting out of control, perhaps it’s time to get aggressive with that AA gun or bring
    along a MANPAD. Uh… by the way, that’s a man-portable air defense, not a maxipad for
    men. That’s it for this episode of Battle Plan.
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    you’d like to see me discuss in a future episode, please leave a comment below. And as always,
    thanks for watching and I’ll see you next time, YouTube.