Railroad Corporation – Gameplay Reveal (Available May 27th)
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Railroad Corporation – Gameplay Reveal (Available May 27th)

August 20, 2019

[MUSIC] Welcome to Railroad Corporation;
a brand-new tycoon management game arriving into Early Access on
Steam this May 27th. Produced by Corbie Games and
published by Iceberg Interactive; today we’re excited to share for the
first time some in-depth gameplay, and talk through how you’ll create
and manage a vast business empire, extending across the United States
during the Golden Age of Steam. Trains are obviously the heart of
your business, but far from its extent. You’ll need to influence local
settlements, lobby politicians and play the stock market to stay ahead
of your rivals. What you’re seeing is our current
Development build, so there are some visual improvements we’re already
working on and bugs you might see that we’re planning to fix. When we start a new game, we’ll go
through a short tutorial to learn the basics. Our very first objective
is to get a shipment of grain from the farm in Piedmont to Baltimore.
We can see what a settlement wants to buy and has to sell from these icons –
but before that can happen, we’ll need to construct a route between the
settlements and purchase our first train. When laying new tracks, we need to
consider the landscape we want to cross. Soil type, elevation and geographical
features such as this river, will all impact the total cost. We can either
just connect the two locations directly, or get more involved to avoid paying
more than we have to. Alright, now we’ve got our tracks in place, let’s go ahead
and buy our very first steam engine. You’ll be able to research and buy five
engines when Railroad Corporation arrives in Early Access, with many more
to come alongside the full release! Every locomotive has a maximum pulling
mass, speed and mileage, along with other important traits such as upkeep
costs. By clicking on our locomotive, we can now assign its route, and what
locations we want it to pick things up from and where to drop them off. Let’s
get some of this grain from Piedmont, then deliver it Baltimore. Resources
all weigh something, so we can’t take on all of the grain the farm has to
give with this train, but let’s take what we can and get going. You’ll see we
automatically attach the right cars for the resource we’re transporting – and
the stronger engines later in the game will be able to pull much longer trains.
Later on, we’ll also be able to store resources in our own warehouses, and by
expanding our network, we’ll get to weigh up which settlements are going to
offer us the best deals for trading with them. OK we’ve delivered some grain, and
now we’ve got two more objectives – first, we’ve got some passengers to get from
Cumberland, and some wood to collect from Frederick. As before, let’s lay some tracks,
and assign what we want our train to pick up and where it’s going. In fact, let’s
invest in a 2nd train now, just to speed things up. We can also make time move
faster with these controls here. Prices for goods will vary based on
supply and demand, so you’ll need to keep your eyes open and anticipate the market.
Now we’ve finished the tutorial, the real game can begin. To start out, we’re not
actually running our own Railroad Corporation – we have to learn the ropes by
working for someone else! We can choose between 3 companies – and each has their own
perk that will make the game a bit different. Money is always useful – so let’s
work for Picket Railroads and get twelve thousand dollars at the beginning of each
mission. In Railroad Corporation, you’ll need to work on a whole network of supply
and demand. There are dozens of different resources in the world, some you’ll need to
combine into others – so for example – our first mission requires us to deliver steel
to Cincinnati – but in order to do that, we’re going to need to locate a steel mill
and deliver the resources it needs to make steel in the first place. It’s also
important to consider that our Locomotives will break down over time, so let’s upgrade
this station to include a repair shop to get our engines in tip top condition. If one of
our trains was ever to break down, it would block the network and prevent other trains
from passing through. Trains will wait for the line to be clear, so it’s also important
to consider this when planning multiple trains on multiple routes, and to think
ahead so you ensure there’s always alternative ways through. You’ll see this
mission is much larger than the tutorial – and could take us a few hours to fully
complete. Missions are driven by historical scenarios – so there’s no randomising of
layout or resources. Each one is its own challenge to be discovered and overcome. As
you progress in your company, you’ll be given more and more responsibility, running
more departments, constructing your own buildings – even signing your own contracts
and setting your own goals. Whenever you complete an objective, you’ll earn
experience points, which you can spend between missions on your portfolio;
permanent business-wide upgrades. As we saw with the repair shop, the buildings you own
can also be upgraded and expanded in lots of ways. Let’s take a look at our office. Here,
we can upgrade to add a Research and Development department. In the research tree,
we can allocate our scientists to work on a variety of projects; from our train’s speed,
power and strength to their lifespan, efficiency and reliability – as well as
entirely new models of locomotive to buy. The more scientists we allocate to a
project, the faster it will go, and we’ll open up new projects the further we get into
the game. Our office can be upgraded with lots of different departments as we progress
– a HR department for example will allow us to hire some employees. The labour exchange
has a limited selection of people we can hire for every mission, and each one has a
cost to bring on board and an ongoing monthly salary. In return, these heroes will
give our company some special bonuses. If we want to, we can fire them too, although they
won’t appear back in the job market right away, so we should make that choice
carefully. Our Lobbyist department works similarly to our Research department – only
here we can assign lobbyists to work on getting laws passed that benefit our company
and hinder our competition. Laws will last for a set amount of time – so you’ll need to
take them or their possibility into account when you’re making plans. Looking for some
human competition? You’re in luck! One of the most exciting features of the
game is its multiplayer mode – which will launch in Beta alongside Railroad
Corporation in May 2019. In multiplayer, you and a friend will compete online in real
time – racing to be the first to a net value of half a million dollars! Thanks for
watching. You can Wishlist Railroad Corporation on Steam to stay up to date with
all our news and updates, and talk to us on Twitter, Facebook or Discord. We can’t wait
to show you more of the game when it becomes available through Early Access on May 27th
2019. [MUSIC]


  • Reply HForHavoc May 7, 2019 at 1:06 pm

    It's like you took Sid Meiers Railroads and made it so much more in-depth. I love it!

  • Reply Adyen May 7, 2019 at 1:39 pm

    Amusing. It's more of a business game with railroads rather than a railroad game with business.

  • Reply Mission Control May 7, 2019 at 2:55 pm

    Game looks great!

  • Reply Corine Jacobs May 7, 2019 at 6:50 pm

    Choo choooo!

  • Reply Jimorian May 7, 2019 at 8:25 pm

    Looking forward to this one. I love the multi-layered gameplay in particular.

  • Reply IcyyMike May 8, 2019 at 5:25 am

    Cant. Wait! YASS

  • Reply gordon861 May 8, 2019 at 7:06 am

    Video says missions are fixed no random resources, does this mean there is no sandbox with randomised maps too?

  • Reply KippurCatArts May 8, 2019 at 7:43 am


  • Reply Илья Филатов May 8, 2019 at 1:30 pm


  • Reply Phil Cowin May 9, 2019 at 9:50 am

    I've been looking for a decent train game for ages, hope this is it!

  • Reply Aeduh May 9, 2019 at 9:56 am

    Nothing will top the 3D map of Railroad Tycoon 3.

  • Reply Dominic May 10, 2019 at 3:58 am

    >Yet another game set in America

    Guess I'm skipping.

  • Reply Sander Mol May 11, 2019 at 9:24 pm

    Looks interesting, how is this different to Railway Empire?

  • Reply Roberto De Carlo May 17, 2019 at 7:32 am


  • Reply Shannon Riley May 18, 2019 at 3:54 am

    I have yet to find a railroad game that grabbed my attention like the 1st railroad tycoon game by Sid Meiers. Been Patiently waiting all this time for one like his first game. The same with the Civ Series. I feel as if they developers have all lost the jeust of the lure of running a railroad game.

  • Reply Shannon Riley May 18, 2019 at 3:56 am

    well you have all ready lost me…part of the fun of the original was the ability to chose how i was going to run my tracks…ie how to run it though the terrain.

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